Through this project I sought to showcase the knowledge of mechanics I have gained through years of working on/restoring classic cars.
This piece is meant to represent what a Chevy Camaro would look like when it was first released in 1967. This specific car has accrued sand and dirt from driving through the desert and eventually breaking down.
Responsible for creating all aspects of the car over a 5 week period
Backdrop environment created with HDRI image.
Rendered in Unreal Engine 4
Software used: Maya, UE4, Illustrator, Photoshop, Substance Painter
January 2020