BirdFeed - VR Environment

 I referenced works by artists like Maxfield Parrish that stylized finer details, such as texture and lighting, but still maintained realism in the overall forms

I referenced works by artists like Maxfield Parrish that stylized finer details, such as texture and lighting, but still maintained realism in the overall forms

BirdFeed is a VR experience designed for hospice and palliative care. The goal was to create a relaxing experience with various levels of accessibility. I developed the art style with the intention of capturing the essence of "idealized reality" by giving the player the sense of stepping into a beautiful oil painting. To see more about BirdFeed, check out our Rookies page: https://www.therookies.co/entries/11784 and the local news story it was featured in https://www.wsav.com/news/scad-hospice-savannah-offer-vr-immersive-therapy/
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Responsible for developing the environment and trailer over an 8 week period
Rendered in Unreal Engine 4 and optimized for Oculus Quest
Software used: Maya, UE4, Illustrator, Photoshop, Substance Painter, Quixel Megascans
May 2021