Armand Andrade
Armand Andrade
3D Artist
Savannah, United States

Level Environment Artist - Motion Logic - 2023-Present
- Designed level blockouts for an unannounced AAA project
- Ensured that spaces promoted cohesive gameplay and visuals

Level Artist - Humble Games, BGDF - 2022-2023
- Constructed environments around existing level blockouts for Protodroid DeLTA
- Scripted blueprint tools that were used by the art team to construct environments efficiently
- Designed, modeled, and textured game assets meant to integrate with existing asset libraries

Contract 3D Artist - Gadget Bot - 2022
- Created environment assets based on concept art for the VR experience Highstreet
- Modeled optimized geometry for on Apex Legends Mobile

3D Artist/Scrum Master - VR for Good - 2021
- Led development on a grant-funded VR experience designed for Savannah Hospice for palliative and hospice pain treatment
- Managed creative direction and production team remotely
- Implemented and optimized art assets for VR spec requirements

3D Artist - Darkstar Games - 2021-2022
- Modeled and textured 3D models for the game Greater Powers
- Optimized props for real time engine rendering

Education: Savannah College of Art and Design
- M.A. Creative Business Leadership 2020-2021
- B.F.A. Interactive Design and Game Development 2016-2020

Resume PDF

Skills

Environment ModelingProp ModelingLevel DesignTexture BakingTexturingRetopologyStorytellingEnvironment DesignScrum/AgileGame DesignGraphic DesignVR Development

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Blender
Blender
ZBrush
ZBrush
Mixamo
Mixamo
TopoGun
TopoGun
UVLayout
UVLayout
Perforce
Perforce
Jira
Jira